Vinh Nguyen
BENV2423 - 2011
Thursday, November 10, 2011
Thursday, November 3, 2011
Monday, September 26, 2011
Tuesday, August 9, 2011
Tutorial: Playing SoundEvents in Crysis (8:35)
!!!IF VIDEO IS NOT SHOWING, YOU CAN ACCESS IT ON THE FBE S: DRIVE...OR...ftp://emustore.unsw.edu.au (under software/samples/benv2423 - lowe/playingsoundevents.mov)!!!
in the previous tutorial:
- we made a FMOD library of piano sounds
in this tutorial:
- making a flowgraph for playing
SoundEvents in Crysis
- making a scalable flowgraph
- creating a piano staircase in Crysis
software required:
- Crysis Wars Sandbox Editor 2
MySoundLib
in the previous tutorial:
- we made a FMOD library of piano sounds
in this tutorial:
- making a flowgraph for playing
SoundEvents in Crysis
- making a scalable flowgraph
- creating a piano staircase in Crysis
software required:
- Crysis Wars Sandbox Editor 2
MySoundLib
Monday, August 8, 2011
Tutorial: creating a sound library in FMOD for Crysis (6:04)
!!!FBE LAB COMPUTERS HAVE A DIFFERENT FMOD VERSION INSTALLED. PLEASE DOWNLOAD AND INSTALL v4.15.03 (link below) !!!
in this tutorial:
- creating a sound library for Crysis
software required:
- Crysis Wars Sandbox Editor 2
- FMOD v4.15.03
Audacity v1.2.6
FMOD v4.15.03
Piano .wavs
MySoundLib
in this tutorial:
- creating a sound library for Crysis
software required:
- Crysis Wars Sandbox Editor 2
- FMOD v4.15.03
Audacity v1.2.6
FMOD v4.15.03
Piano .wavs
MySoundLib
Tuesday, August 2, 2011
Tutorial: Xml Reading Basics (12:38)
in this tutorial:
-XML basics
-reading XML from flowgraph
-making a bar graph
-ADVANCED: using interpol for smooth
transitions
software required:
-Crysis Wars Sandbox Editor 2
-Flow Graph Plugin System
-txt editor (Notepad or ConTEXT)
MOD folder (including XMLs + Objects)
XMLs + Mirror
Objects Folder
Wednesday, July 27, 2011
Tutorial: Changing Material Parameters Dynamically (4:37)
This is a short version that includes audio. For the long version (15:17) excluding audio please go to this post.
In this tutorial:
-dynamically changing the glow parameter of a material depending on their distance from the local player.
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