Thursday, November 10, 2011

re: Multiple AI stop/start question


see explanation:

http://groups.google.com/group/benv2423-2011/browse_thread/thread/3ec369f4de0f1ba1#

Monday, September 26, 2011

re: Average Velocity from Local Player

Try out this flowgraph to get the average velocity of a local player. The entity Pos node was used earlier to demonstrate getting Local Player pos, it doesn't need to be there fore ave velocity.


Tuesday, August 9, 2011

Tutorial: Playing SoundEvents in Crysis (8:35)

!!!IF VIDEO IS NOT SHOWING, YOU CAN ACCESS IT ON THE FBE S: DRIVE...OR...ftp://emustore.unsw.edu.au (under software/samples/benv2423 - lowe/playingsoundevents.mov)!!!



in the previous tutorial:
- we made a FMOD library of piano sounds

in this tutorial:
- making a flowgraph for playing
SoundEvents in Crysis
- making a scalable flowgraph
- creating a piano staircase in Crysis

software required:
- Crysis Wars Sandbox Editor 2

MediaFire - Free File Hosting Made Simple MySoundLib

Monday, August 8, 2011

Tutorial: creating a sound library in FMOD for Crysis (6:04)

!!!FBE LAB COMPUTERS HAVE A DIFFERENT FMOD VERSION INSTALLED. PLEASE DOWNLOAD AND INSTALL v4.15.03 (link below) !!!



in this tutorial:
- creating a sound library for Crysis

software required:
- Crysis Wars Sandbox Editor 2
- FMOD v4.15.03

Audacity v1.2.6

MediaFire - Free File Hosting Made Simple FMOD v4.15.03

MediaFire - Free File Hosting Made Simple Piano .wavs

MediaFire - Free File Hosting Made Simple MySoundLib

Tuesday, August 2, 2011

Tutorial: Xml Reading Basics (12:38)



in this tutorial:
-XML basics
-reading XML from flowgraph
-making a bar graph
-ADVANCED: using interpol for smooth
transitions

software required:
-Crysis Wars Sandbox Editor 2
-Flow Graph Plugin System
-txt editor (Notepad or ConTEXT)

MediaFire - Free File Hosting Made Simple MOD folder (including XMLs + Objects)

MediaFire - Free File Hosting Made Simple XMLs + Mirror

MediaFire - Free File Hosting Made Simple Objects Folder

Wednesday, July 27, 2011

Tutorial: Changing Material Parameters Dynamically (4:37)




This is a short version that includes audio. For the long version (15:17) excluding audio please go to this post.

In this tutorial:
-dynamically changing the glow parameter of a material depending on their distance from the local player.

Tuesday, July 26, 2011

Tutorial: Changing Material Parameters Dynamically (15:17)



This is the long version (no audio) showing how to dynamically change the glow of a material depending on the distance to local player. It will demonstrate using both:

1. "Entity:MaterialParam"
2. "Engine:MaterialParam"

Thursday, July 21, 2011

Tutorial: Customising Buttons and Hotkeys




In this tutorial:
-adding a button
-changing a button's icon
-adding a button from another menu
-adding a hotkey

Software required:
-Crysis Wars Sandbox Editor 2

See youtube channel:
http://www.youtube.com/user/vinhxnguyen1

Tuesday, July 19, 2011

Interesting Pachube Feed: Parsons Urban Dyeing Roof Garden*

This Pachube feed is from New York City, "Victoria Marshall's Outdoor Garden. Corner of Located at 9th floor, 66 5th Ave (near 13th St)" [1].

It is no surprise, but still interesting that an outdoor garden on top of an building can tell us about the city and its social habits. When looking at the "noise" feed, we see that there are specific spikes in the morning, noon and afternoon. Is this due to peak hour traffic? Or is it much more local, such as scheduled times for tending to the garden?

Check it out for yourself @:
http://pachube.com/feeds/25375
http://urbandyeing.blogspot.com/2011/05/sensor-scape.html



References:
* Title description taken from http://pachube.com/feeds/25375 (accessed: 19, July, 2011)
[1] Location description taken from http://pachube.com/feeds/25375 (accessed: 19, July, 2011)

Images from:
http://pachube.com/feeds/25375 (accessed: 19, July, 2011)