Try out this flowgraph to get the average velocity of a local player. The entity Pos node was used earlier to demonstrate getting Local Player pos, it doesn't need to be there fore ave velocity.
Hi Vinh, is there anyway rain can be measured?, like say in a contained box, area or whatever. I'v tried hard rain, drips, sheets n all all sorts with the ground hit. If there's anyway this can register as a type of entity perhaps even using gravity so it registers. Wot r ur thoughts? Rebekah
I would do this by spawning an Architype entity as your rain particle. If this is done on a timer, it is acting like a particle emitter (but the particle being emitted can be identified, since it is something that you've defined in database.) You can copy/paste this spawner a few times.
how to make spawner using flowgraph: use "entity:spawnArchitypeEntity", specify a architype name and a location to spawn at (using graph entity:pos is easiest, then you can move the object around and it will spawn @ that location). You need to enable physics upon spawning by using "physics:impulse" and connecting the output "success" of spawnArchitype node with the input "entityId" of "physics:impulse" node. use a small value (just to wake it up) 0.001 in the z. connect a timer to "spawn" input, and change period to 0.1 (10/sec)? or whatever you like.
how to make an custom architype entity: [create a new database (click the DB icon to open the database window), then create a new object, name it something like "rain," assign it a model such as a small ball or cube, give it mass and weight, then click and drag one from DB window into your level, click save database before you close the window]
This will just help you get the "architype" name of the object you've just created.
how to get architype name in Flowgraph: In flowgraph use "Entity:entityInfo" to get the "architype" name.
how to detect presence of architype in area using flowgraph: Then using "Interator:GetEntitiesInArea" or sphere etc... you can tick "immediate" and take the "count" output to give you the total number of your custom archetype entity that is in the area.
Hi Vinh, is there anyway rain can be measured?, like say in a contained box, area or whatever. I'v tried hard rain, drips, sheets n all all sorts with the ground hit. If there's anyway this can register as a type of entity perhaps even using gravity so it registers. Wot r ur thoughts? Rebekah
ReplyDeleteSorry, I shld clarify, its not the rain I'd like to measure ultimately but just the amount that goes in a particular defined area
ReplyDeleteHi rebekah,
ReplyDeleteApologies for a late reply.
I would do this by spawning an Architype entity as your rain particle. If this is done on a timer, it is acting like a particle emitter (but the particle being emitted can be identified, since it is something that you've defined in database.) You can copy/paste this spawner a few times.
how to make spawner using flowgraph:
use "entity:spawnArchitypeEntity", specify a architype name and a location to spawn at (using graph entity:pos is easiest, then you can move the object around and it will spawn @ that location). You need to enable physics upon spawning by using "physics:impulse" and connecting the output "success" of spawnArchitype node with the input "entityId" of "physics:impulse" node. use a small value (just to wake it up) 0.001 in the z.
connect a timer to "spawn" input, and change period to 0.1 (10/sec)? or whatever you like.
how to make an custom architype entity:
[create a new database (click the DB icon to open the database window), then create a new object, name it something like "rain," assign it a model such as a small ball or cube, give it mass and weight, then click and drag one from DB window into your level, click save database before you close the window]
This will just help you get the "architype" name of the object you've just created.
how to get architype name in Flowgraph:
In flowgraph use "Entity:entityInfo" to get the "architype" name.
how to detect presence of architype in area using flowgraph:
Then using "Interator:GetEntitiesInArea" or sphere etc... you can tick "immediate" and take the "count" output to give you the total number of your custom archetype entity that is in the area.
Cheers,
Vinh